 if ( SERVER ) then 
   
 	AddCSLuaFile( "shared.lua" ) 
 	SWEP.HoldType = "pistol";
 
 end 

 
 SWEP.Base = "ts2_base";
   
 SWEP.Spawnable			= false 
 SWEP.AdminSpawnable		= false 
   


SWEP.WorldModel = "models/weapons/w_pist_usp.mdl";
SWEP.ViewModel = "models/weapons/v_pist_usp.mdl";

SWEP.PrintName = "Silenced USP";
SWEP.TS2Desc = "Shotcop silently.";

 SWEP.Primary.Recoil			= .8
 SWEP.Primary.RecoilAdd			= .06
 SWEP.Primary.RecoilMin = .8
 SWEP.Primary.RecoilMax = 1.9
 SWEP.Primary.RecoverTime = .4

 SWEP.Primary.Sound = Sound( "Weapon_USP.SilencedShot" );

 SWEP.Primary.NumShots		= 1 
 SWEP.Primary.ClipSize = 12;
 SWEP.Primary.DefaultClip = 12;
 SWEP.Primary.Ammo = "pistol";
 SWEP.Primary.Delay = .2;
 SWEP.Primary.Damage = 9;
 
 SWEP.TS2HoldType = "PISTOL";

 SWEP.Primary.SpreadCone = Vector( .05, .05, 0 );

 SWEP.Primary.IronSightPos = Vector( 4.5203, 2.4797, 2.7541 );
 SWEP.Primary.IronSightAng = Vector( 2.0, 0.0, 0.0 );
 
   
SWEP.Primary.HolsteredPos = Vector( -2.6, 0.0, -3.2 );
SWEP.Primary.HolsteredAng = Vector( -24.13, 3.1, 0.0 );
   
   
SWEP.IconCamPos = Vector( 50, 92, 11 );
SWEP.IconLookAt = Vector( 0, -17, 0 );
SWEP.IconFOV = 6;
SWEP.ItemPrice = 1200;
SWEP.ItemHeight = 1;
SWEP.ItemWidth = 2;
SWEP.Price = 850

   